Dirty Bomb Updates

A "dirty bomb" is one type of a radiological dispersal device (RDD) that combines conventional explosives, such as dynamite, with radioactive material. ... A nuclear bomb creates an explosion that is millions of times more powerful than that of a dirty bomb. It's definitely that, or a similarly named video game.
Tricky

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Dirty Bomb Updates

Postby Tricky » Sat Oct 08, 2016 12:03 pm

Thought we could do with a Patch notes thread. So since we had one a few days ago, here we go...



The cavalry is also on the horizon - Our next release is a map optimization pass that's laser-focused on framerate improvements in matches, and DirectX9EX support for menu and match performance is also in the works. Keep your eye on our Youtube channel for more information in the coming weeks.

General
Made numerous general optimization improvements
Greatly reduced negative framerate spikes caused by players joining the game or switching Mercs
Improved performance of the post-game Lobby screen in Matchmade games
Reduced the memory usage of many different audio files
Made several improvements to the death ghost system, making them more reliable and less likely to show bullets passing through walls
Added Jackal and CDA headers to the two teams in the Lobby
After dropping a Carryable Objective using Alternate Fire, the previously selected item will now be chosen (rather than Primary)
Increased Merc selection time in Ranked lobbies to 50s (from 25s)
The extra time will allow for a more strategy when planning your team selection
Added a HUD indicator for when network conditions are considered poor
Our initial values can be tweaked in a future update if required
Disabled & removed the 'Motion-Blur Skinning' video option as it had no effect in-game
Removed several minor environmental effects on 'Low' and 'Minimal' graphics settings (plastic bags, pigeons, etc.)
Alt-F4 will no longer close down the game
This is to discourage rage-quitting, as it prevents closing the game instantly
Players are now only able to vote once for a Map in the Lobby
This is to stop players from spamming the map vote or changing their vote at the last second
Added Friends support to the post game Lobby in Matchmade games
Added player-muting support to the post game Lobby in Matchmade games
Added player reporting to the post game Lobby in Matchmade games

Bug Fixes
Fixed several commonly reported crashes
Fixed bug where Kira's character model could be corrupted when crouching or incapped, and viewed from a distance
Fixed bug where Redeye was unable to disable IR Goggles when they were nearly out of charge
Fixed bug where players would sometimes instantly respawn when fully killed, regardless of spawn wave timers
Fixed bug where players on MGs were not affected by Molotovs and Healing Stations
Phoenix's Healing Pulse does not yet affect players on MGs - we will address this in a future update
Fixed bug where crouching could sometimes cancel a reload
Fixed bug where firing a Shotgun once could consume two shells
Fixed bug where Ammo Stations and Ammo Caches could provide Ammo through walls
Fixed bug where Molotov flames wouldn't gib incapped enemies
Fixed bug where enemy indicators would sometimes be visible through Smoke
Fixed bug where weapon switches could occur with no player input during high network packet loss
Fixed several issues with preset graphics options applying incorrect settings
Fixed bug where 'unknown' was listed for the player name when they joined a game
Fixed bug where unsent chat messages were not saved when returning to the lobby
Fixed bug where melee attack animations would sometimes not be visible on other players
Fixed bug where 'TEXTFIELD' could display on players' death ghosts
Fixed bug where players could not see the Merc selections of others during the Merc selection phase
Merc selection is still hidden for the enemy team in Matchmade games
Fixed bug where teamkills were not punished with negative XP in Ranked
Fixed bug where players banned from a match would be asked if they wanted to reconnect
Fixed bug that would cause numbers on the settings screen to be displayed with excessive numerical accuracy
Fixed bug where game music would still play when watching YouTube videos in-game
Fixed bug where the game would say 'has left the game' without a player name
Fixed bug where un-muted players could generate duplicate chat messages
Fixed bug where incapacitated Merc bodies would sometimes rotate on the floor
Fixed bug where players were seeing the incorrect Jackal/CDA loading screen in Matchmade games
Fixed bug where extra brackets could appear around Clan Tags in join/leave messages in Matchmade games
Fixed bug where new players were defaulting to 'Custom' graphics options

Notable Known Issues
Several key environmental effects that play during cinematics are missing on 'Low' and 'Minimal' graphics settings (explosions, etc.)

http://forums.dirtybomb.nexon.net/discu ... 10-06-2016

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Postby Tricky » Thu Oct 20, 2016 6:44 pm


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Postby Tricky » Tue Nov 22, 2016 8:30 pm

Feeling a bit dirty posting DB updates when I've neglected it this month... anywho



Patch Notes
http://forums.dirtybomb.nexon.net/discu ... 1-22-2016/

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Postby RacX3r » Tue Nov 22, 2016 9:43 pm

Im really eager for trying out these update improvements...really looking forward to it.
Goodbye life: Its Dirty time again
Edit: in 1-2 days I will post my opinion and we will see if the devs kept their promise
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Postby Ginro » Wed Nov 23, 2016 9:34 am

I think the game is much better, only played a few rounds but i think gained around 50 fps. Still get some frame drops to like 40fps, it's less common than before. Maps feel much better, flow and better positions imo.

One thing i dont like is the new fire effect. Ugly blue flames etc..

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Postby RickyNeuman » Wed Nov 23, 2016 6:52 pm

so far the update looks nice. nothing to get enthusiastic about, but nice. They fixed some game breaking bugs and made the maps more shiny. Downside is it feels like they optimized Bridge, Chapel, Terminal and Trainyard in a way that makes it more noob friendly. Right now I don't think I like it, but I'll probably get used to it.


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