To my surprise, I do not hate this game.
Gave it a pass when they first announced their beta. Devs sounded like a bunch of engineers who came up with a cool new tech but had little idea on what makes a good game. A couple years later, turns out I was right. The base game is bland.
But they did get some BIG things VERY right.
1. They didn't screw up their F2P financial model like Dreadnought.
2. They balanced their flight and combat mechanics just right that it almost feels like Star Conflict.
Tierless being the biggest win for me.
They have 30 odd ships and all of them are balanced as close to even to one another. All within the same power bracket so there are no tiers. There are no stronger ships getting mixed into lower tiers crushing poor newbies. Every ship is of equal power. And for me this is huge.
Is it 100% fair? Not really. The game still rewards veterancy via crews that modify (read: strengthen) your ships. +5% here, +10% there. But compare that to tier mixing in other F2P games of this genre, I'm more than happy to overlook this one infraction.
Unfortunately; and sadly, the game is ultra niche.
Talking about a concurrent playerbase smaller than Guns of Icarus lmao. As years go by it becomes clearer and clearer to me that the space combat crowd really do just want their freedom to fly around shooting stuff and not be judged or measured for it. And Fractured Space is designed ENTIRELY around doing the exact opposite thing these kids want.
There is only one game mode. And it's DOTA. With all the toxicity and penis measuring that comes with a MOBA game mode.
I'm perfectly fine with it but looking at player numbers it's obvious the rest of the world isn't.
Except the Devs haven't caught on with that fact yet.
Awesome flight and combat. Fair F2P model with no tiers. DOTA in space. Good looking space faring vehicles that looks straight outta 'The Expanse'.